BOWLING GAME RULES


SUBMIT YOUR
GAME IDEA
A
B BACKWARDS BACKWARDS TURKEY BOWL BOUNTY HUNTER
C COUNT THE # OF SPARES COUNT THE # OF STRIKES
D
E
F
G
H
I
J
K
L
M
N NO TURKEYS
O ODD FRAME 1 BALL
P
Q
R
S SPARES ONLY SWISS BACKWARDS SWISS BACKWARDS TURKEY SWISS COUNT THE # OF SPARES SWISS COUNT THE # OF STRIKES
SWISS MYSTERY SWISS NO TURKEYS SWISS NO TURKEYS MYSTERY SWISS ODD FRAME 1 BALL SWISS SPARES ONLY
SWISS TURKEY BOWL SWISS TURKEY BOWL MYSTERY SWISS NO TURKEYS MYSTERY SWISS TWISTED SCORE SWISS 1 BALL
SWISS 1 BALL MYSTERY SWISS 2 BALL SWISS 2 BALL MYSTERY
T TURKEY BOWL TWISTED SCORE
U
V
W
X
Y
Z
# 1 BALL 2 BALL






BACKWARDS

THIS IS THE SAME AS A
REGULAR 2 BALL...EXCEPT
AT THE END OF THE 10TH FRAME
YOU WILL REVERSE AND POST YOUR
SCORE (Ex: 189 = 981)
THE PLAYER WITH THE HIGHEST
REVERSE SCORE WINS ALL OTHER LEAGUE RULES APPLY.

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BACKWARDS TURKEY BOWL

YOU WILL BE PAIRED WITH A
DIFFERENT OPPONENT EACH
ROUND AND BOWL 1 FULL GAME
AT THE END OF THE 10TH FRAME
YOU WILL REVERSE AND POST YOUR
SCORE (Ex: 189 = 981)
THE WINNER OF THE ROUND
IS THE PLAYER WITH THE
1ST TURKEY OR THE PLAYER WITH
THE HIGHEST REVERSED SCORE
IF NO TURKEY IS MADE ALL OTHER LEAGUE RULES APPLY

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BOUNTY HUNTER

THIS IS A "TRUE SWISS ~ 4 ROUND TOUR
AND IS A REG 2 BALL GAME
AT THE BEGINNING OF THE TRNY,
BEFORE IT IS CLOSED, THE TD WILL
TELL EVERYONE WHO THE
"MOST WANTED" PERSON IS AND THERE WILL
BE A BOUNTY ON THEIR HEADS.....LOL
WHOEVER PLAYS THE "MOST WANTED" PERSON
DURING THE ROUND AND "WINS"
WILL RECEIVE BUX
THE PLAYER WITH THE HIGHEST SCORE
AT THE END OF EACH ROUND AUTOMATICALLY
BECOMES THE MOST WANTED PLAYER IN THE NEXT ROUND
ALL OTHER LEAGUE RULES APPLY

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COUNT THE # OF SPARES

YOU WILL BE PAIRED WITH A
DIFFERENT OPPONENT EACH
ROUND AND BOWL 1 FULL GAME
THE OBJECT OF THIS GAME IS AT THE END
OF THE 10TH FRAME YOU WILL
POST HOW MANY SPARES YOU GOT
EXAMPLE {//// = 4 SPARES}
NOT YOUR ACTUAL SCORE ON THE BOARD
THE PLAYER WITH HIGHEST # OF SPARES WINS
ALL OTHER LEAGUE RULES APPLY


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COUNT THE # OF STRIKES
BOWL 1 FULL GAME
THE OBJECT OF THIS GAME IS AT THE END
OF THE 10TH FRAME YOU WILL
POST HOW MANY STRIKES YOU GOT
EXAMPLE {XXXX= 4 STRIKES}
NOT YOUR ACTUAL SCORE ON THE BOARD
THE PLAYER WITH HIGHEST # OF STRIKES
WINS THE ROUND
ALL OTHER LEAGUE RULES APPLY


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NO TURKEYS

YOU WILL BE PAIRED WITH A
DIFFERENT OPPONENT EACH
ROUND AND BOWL 1 FULL GAME
"DON'T GET A TURKEY"
IF YOU GET A TURKEY YOU WILL
BE DQ’D FROM THAT RND
HIGHEST SCORE IS THE WINNER
ALL OTHER LEAGUE RULES APPLY


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ODD FRAME 1 BALL
BOWL 1 FULL GAME
ODD FRAMES ONLY
IN THE 1st; 3rd; 5th; 7th & 9th FRAMES
YOU ARE ONLY ALLOWED TO THROW
ONE BALL. IF YOU THROW MORE THAN
ONE BALL IN THE ODD FRAME YOU WILL
EVEN FRAMES ONLY
IN THE 2nd; 4th; 6th; & 8th FRAMES YOU
ARE TO THROW BOTH BALLS
FRAME 10 YOU MAY THROW ALL "3" BALLS
HIGHEST SCORE IS THE WINNER
ALL OTHER LEAGUE RULES APPLY

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SPARES ONLY

THIS IS "NOT" COUNT THE # OF SPARES
YOU WILL POST YOUR
ACTUAL SCORE FROM THE BOARD
THIS IS SPARES ONLY WHICH MEANS
YOU CANNOT BOWL A STRIKE
IF YOU DO GET A STRIKE IT IS AN
AUTOMATIC LOSS FOR THAT
ROUND ONLY ~ AND YOU WILL BE DQ'ed
REMEMBER NO STRIKES
ALL OTHER LEAGUE RULES APPLY

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SWISS BACKWARDS

THIS IS THE SAME AS A
REGULAR 2 BALL...EXCEPT
AT THE END OF THE 10TH FRAME
YOU WILL REVERSE AND POST YOUR
SCORE (Ex: 189 = 981)
THE PLAYER WITH THE HIGHEST
REVERSE SCORE WINS
ALL OTHER LEAGUE RULES APPLY

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SWISS BACKWARDS TURKEY BOWL

YOU WILL BE PAIRED WITH A
DIFFERENT OPPONENT EACH
ROUND AND BOWL 1 FULL GAME
AT THE END OF THE 10TH FRAME
YOU WILL REVERSE AND POST YOUR
SCORE (Ex: 189 = 981)
THE WINNER OF THE ROUND
IS THE PLAYER WITH THE
1ST TURKEY OR THE PLAYER WITH
THE HIGHEST REVERSED SCORE
IF NO TURKEY IS MADE
ALL OTHER LEAGUE RULES APPLY

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SWISS COUNT THE # OF SPARES

YOU WILL BE PAIRED WITH A
DIFFERENT OPPONENT EACH
ROUND AND BOWL 1 FULL GAME
THE OBJECT OF THIS GAME IS AT THE END
OF THE 10TH FRAME YOU WILL
POST HOW MANY SPARES YOU GOT
EXAMPLE {//// = 4 SPARES}
NOT YOUR ACTUAL SCORE ON THE BOARD
THE PLAYER WITH HIGHEST # OF SPARES
WINS THE ROUND
THERE WILL NO LONGER BE TIE BREAKER ROUNDS
IF A TIE OCCURS THEN HIGH SCORE WINS THE ROUND
ALL OTHER LEAGUE RULES APPLY

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SWISS COUNT THE # OF STRIKES

YOU WILL BE PAIRED WITH A
DIFFERENT OPPONENT EACH
ROUND AND BOWL 1 FULL GAME
THE OBJECT OF THIS GAME IS AT THE END
OF THE 10TH FRAME YOU WILL
POST HOW MANY STRIKES YOU GOT
EXAMPLE {XXXX= 4 STRIKES}
NOT YOUR ACTUAL SCORE ON THE BOARD
THE PLAYER WITH HIGHEST # OF STRIKES
WINS THE ROUND
THERE WILL NO LONGER BE TIE BREAKER ROUNDS
IF A TIE OCCURS THEN HIGH SCORE WINS THE ROUND
ALL OTHER LEAGUE RULES APPLY

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SWISS MYSTERY
THIS IS THE SAME AS A
REGULAR 2 BALL...EXCEPT
AT THE END OF THE 10TH FRAME
YOU WILL REVERSE AND POST YOUR
SCORE (Ex: 189 = 981)
THE PLAYER WITH THE HIGHEST
REVERSE SCORE WINS
NO PAIRS WILL NOT BE POSTED
UNTIL ROUND IS OVER
YOU NEVER KNOW WHO WILL BE
YOU’RE MYSTERY OPPONENT
IN CASE OF A TIE "EVERYONE" WILL
PLAY ONE FULL RND TIE BREAKER
TO PRESERVE THE MYSTERY
ALL OTHER LEAGUE RULES APPLY

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SWISS NO TURKEYS
YOU WILL BE PAIRED WITH A
DIFFERENT OPPONENT EACH
ROUND AND BOWL 1 FULL GAME
"DON'T GET A TURKEY"
IF YOU GET A TURKEY YOU WILL
BE DQ’D FROM THAT RND
HIGHEST SCORE IS THE WINNER
ALL OTHER LEAGUE RULES APPLY

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SWISS NO TURKEYS MYSTERY

YOU WILL BE PAIRED WITH A
DIFFERENT OPPONENT EACH
ROUND AND BOWL 1 FULL GAME
"DON'T GET A TURKEY"
IF YOU GET A TURKEY YOU WILL
BE DQ’D FROM THAT RND
HIGHEST SCORE IS THE WINNER
NO PAIRS WILL NOT BE POSTED
UNTIL ROUND IS OVER
YOU NEVER KNOW WHO WILL BE
YOU’RE MYSTERY OPPONENT
ALL OTHER LEAGUE RULES APPLY

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SWISS ODD FRAME 1 BALL

YOU WILL BE PAIRED WITH A
DIFFERENT OPPONENT EACH
ROUND AND BOWL 1 FULL GAME
ODD FRAMES ONLY
IN THE 1st; 3rd; 5th; 7th & 9th FRAMES
YOU ARE ONLY ALLOWED TO THROW
ONE BALL. IF YOU THROW MORE THAN
ONE BALL IN THE ODD FRAME YOU WILL
EVEN FRAMES ONLY
IN THE 2nd; 4th; 6th; & 8th FRAMES YOU
ARE TO THROW BOTH BALLS
FRAME 10 YOU MAY THROW ALL "3" BALLS
HIGHEST SCORE IS THE WINNER
ALL OTHER LEAGUE RULES APPLY

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SWISS SPARES ONLY

THIS IS "NOT" CNT THE # OF SPARES
YOU WILL POST YOUR
ACTUAL SCORE FROM THE BOARD
THIS IS SPARES ONLY WHICH MEANS
YOU CANNOT BOWL A STRIKE
IF YOU DO GET A STRIKE IT IS AN
AUTOMATIC LOSS FOR THAT
ROUND ONLY ~ AND YOU WILL BE DQ'ed
REMEMBER NO STRIKES
ALL OTHER LEAGUE RULES APPLY

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SWISS TURKEY BOWL

YOU WILL BE PAIRED WITH A
DIFFERENT OPPONENT EACH ROUND
YOU WILL BOWL ONE FULL ROUND
THE WINNER OF THE ROUND
IS THE PLAYER WITH THE
1st TURKEY OR THE PLAYER
WITH THE HIGHEST SCORE IF NO TURKEY IS MADE
IF THE PAIR BOTH GET TURKEYS IN THE SAME
FRAME AND CREATES A TIE
THE PLAYER WITH THE HIGHEST SCORE WINS THE ROUND
ALL OTHER LEAGUE RULES APPLY

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SWISS TURKEY BOWL MYSTERY

YOU WILL BE PAIRED WITH A DIFFERENT
OPPONENT EACH ROUND YOU WILL
BOWL ONE FULL ROUND
THE WINNER OF THE ROUND
IS THE PLAYER WITH THE
1st TURKEY OR THE PLAYER WITH
THE HIGHEST SCORE IF NO TURKEY IS MADE
IF THE PAIR BOTH GET TURKEYS IN THE SAME
FRAME AND CREATES A TIE
THE PLAYER WITH THE HIGHEST SCORE WINS THE ROUND
THE TD WILL REVEAL THE TIED WINNER AT THE END
OF THE ROUND
NO PAIRS WILL NOT BE POSTED
UNTIL ROUND IS OVER
YOU NEVER KNOW WHO WILL BE
YOU’RE MYSTERY OPPONENT
IN CASE OF A TIED SCORE "EVERYONE" WILL
PLAY ONE FULL RND TIE BREAKER TO
PRESERVE THE MYSTERY
ALL OTHER LEAGUE RULES APPLY

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SWISS TWISTED SCORE

IN THIS GAME, YOUR END SCORE IS SCRAMBLED
FOR THE BEST SCORE RESULTS!
YOU WILL BOWL A REGULAR 2 BALL GAME
AND POST YOUR SCORE AS USUAL
THE TD WILL MIX YOUR SCORE TO CREATE
THE BEST POSSIBLE HIGH SCORE
EXAMPLE: 197=971 OR 181=811
YOU MUST BOWL AND KNOCK DOWN AT
LEAST 1 PIN EACH FRAME OR YOU WILL BE
DQ'ed AND LOSE THE ROUND
ALL OTHER LEAGUE RULES APPLY

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SWISS 1 BALL
YOU WILL BE PAIRED WITH A
DIFFERENT OPPONENT EACH
ROUND AND BOWL 1 FULL GAME
HIGHEST SCORE IS THE WINNER
IN FRAMES 1 THRU 9 YOU ARE ONLY
ALLOWED TO THROW "1" ONE BALL
IF YOU THROW MORE THAN "1" ONE YOU
WILL BE DQ'ed FROM THAT ROUND
IN FRAME 10 YOU MAY
THROW ALL "3" BALLS
ALL OTHER LEAGUE RULES APPLY

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SWISS 1 BALL MYSTERY
YOU WILL BE PAIRED WITH A
DIFFERENT OPPONENT EACH
ROUND AND BOWL 1 FULL GAME
HIGHEST SCORE IS THE WINNER
IN FRAMES 1 THRU 9 YOU ARE ONLY
ALLOWED TO THROW "1" ONE BALL
IF YOU THROW MORE THAN "1" ONE YOU
WILL BE DQ'ed FROM THAT ROUND
IN FRAME 10 YOU MAY
THROW ALL "3" BALLS
NO PAIRS WILL NOT BE POSTED
UNTIL ROUND IS OVER
YOU NEVER KNOW WHO WILL BE
YOU’RE MYSTERY OPPONENT
IN CASE OF A TIE "EVERYONE" WILL
PLAY ONE FULL RND TIE BREAKER
TO PRESERVE THE MYSTERY
ALL OTHER LEAGUE RULES APPLY

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SWISS 2 BALL

YOU WILL BE PAIRED WITH A
DIFFERENT OPPONENT FOR EACH
ROUND AND BOWL 1 FULL GAME
HIGHEST SCORE IS THE WINNER
IN CASE OF A TIE THAT PAIR WILL BOWL
ONE FULL GAME TO BREAK THE TIE
HIGHEST SCORE WINS
ALL OTHER LEAGUE RULES APPLY

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SWISS 2 BALL MYSTERY

YOU WILL BE PAIRED WITH A
DIFFERENT OPPONENT EACH
ROUND AND BOWL 1 FULL GAME
HIGHEST SCORE IS THE WINNER
NO PAIRS WILL NOT BE POSTED
UNTIL ROUND IS OVER
YOU NEVER KNOW WHO WILL BE
YOU’RE MYSTERY OPPONENT
IN CASE OF A TIE "EVERYONE" WILL
PLAY ONE FULL RND TIE BREAKER
TO PRESERVE THE MYSTERY
ALL OTHER LEAGUE RULES APPLY

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TURKEY BOWL

YOU WILL BE PAIRED WITH A
DIFFERENT OPPONENT EACH ROUND
YOU WILL BOWL ONE FULL ROUND
THE WINNER OF THE ROUND
IS THE PLAYER WITH THE
1st TURKEY OR THE PLAYER
WITH THE HIGHEST SCORE IF NO TURKEY IS MADE
IF THE PAIR BOTH GET TURKEYS IN THE SAME
FRAME AND CREATES A TIE
THE PLAYER WITH THE HIGHEST SCORE WINS THE ROUND
ALL OTHER LEAGUE RULES APPLY

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TWISTED SCORE

IN THIS GAME, YOUR END SCORE IS SCRAMBLED
FOR THE BEST SCORE RESULTS!
YOU WILL BOWL A REGULAR 2 BALL GAME
AND POST YOUR SCORE AS USUAL
THE TD WILL MIX YOUR SCORE TO CREATE
THE BEST POSSIBLE HIGH SCORE
EXAMPLE: 197=971 OR 181=811
YOU MUST BOWL AND KNOCK DOWN AT
LEAST 1 PIN EACH FRAME OR YOU WILL BE
DQ'ed AND LOSE THE ROUND
ALL OTHER LEAGUE RULES APPLY
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1 BALL

BOWL 1 FULL GAME
HIGHEST SCORE IS THE WINNER
IN FRAMES 1 THRU 9 YOU ARE ONLY
ALLOWED TO THROW "1" ONE BALL
IF YOU THROW MORE THAN "1" ONE YOU
WILL BE DQ'ed
IN FRAME 10 YOU MAY
THROW ALL "3" BALLS
ALL OTHER LEAGUE RULES APPLY

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2 BALL

BOWL 1 FULL GAME
HIGHEST SCORE IS THE WINNER
LOSE AND YOU ARE OUT
IN CASE OF A TIE THAT PAIR WILL BOWL
ONE FULL GAME TO BREAK THE TIE
HIGHEST SCORE WINS
ALL OTHER LEAGUE RULES APPLY

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