
REGULAR BACKGAMMON
You roll the dice, try to keep your men doubled,
if they are doubled they are safe,
but if you have a single man your opp
can land on you and send you to the bar
which makes that man start
over,
your object is to get all your men
in the lower right corner of the
game
board
and then when all are on your side of the bar
then u start
rolling
and putting them in your home slot.
First player to get all pieces in home slot wins!

BEAR NO HIT
~Plays as a NO HIT with a TWIST...
You can't hit ~~
but you also cant bear any pieces off the board.
First player to hit or move a piece off the board loses.

"BOXCAR WILLIE"
Match points shud be set to 3 pt.s
Players keep score of how many Double "6" rolled.
A player who rolls 3 double "6's"
in one game of the match.
Wins that MATCH !!!
ALL OTHER LEAGUE RULES APPLY

CRAPS
If either player Rolls a "11" or "7" during the game.
{ex}11= 6-5 or 7= 1-6, 2-5, 3-4
They win that match !!!
If neither PLAYER rolls CRAPS !!
The match is played normal.

"DOC'S CRAZY "8'S"
A true keep your eyes on the dice game.
This game starts out as a No Hit and
changes to Regular Play whenever either
player rolls a combination of 8 on the dice.
{eg} 4-4; 3-5; 2-6;
**Double 2's DO NOT count as an 8....
Each "8" roll will change the game
from No Hit to Regular and back again..
Player to remove all pieces from the board wins the game.

"FLATLINE"
Unlike Pipeline "Flatline" may be achieved ANYWHERE..
Players must complete a row of 6 consecutive spaces.
ANYWHERE on the board with no more then 2 Stones (pieces) on each space.
And DOES NOT have to block their opponent.

GO FISH
This game will start as a Regular Play game.
When one player rolls a 7 the other player will
choose a new type of game to play
(ie. no hit, craps, roulette) and vice versa.
This continues throughout the whole game
so pay attention to those 7's.
Player who removes all pieces from board first wins.

"HIGH ~~ LOW"
When the dice are rolled you move the highest number
with the back Stone, the one further from your home,
OR the CLOSEST CHIP THAT WILL MOVE.(TOP OF SCREEN)
Next you move the lowest number of your roll
with the one of the men in your home space,
Or (AT THE BOTTOM OF THE SCREEN)
or the closest one that will move..
All DOUBLES COME FROM THE BACK CHIPS ONE AT THE TIME.
So you move all four from the back.
If your back Stones can not move then the next furerst may move.
To get off the BAR use the HIGH DICE.
IF YOU ARE FORCED TO USE THE LOW DICE
Then the High Dice is moved from the back...
JUST REMEMBER HIGH DICE MOVES FROM THE TOP
AND LOW DICE MOVES FROM THE BOTTOM...

"LAST MAN (PIP) MOVES…"
This is a SINGLE ELIMINATION...
*** PLEASE TURN YOUR AUTO END OFF ***
Last PIP Furthest from your home
makes the entire move if possible
There is no set order of the roll as long
as the LAST MAN makes it...
[ex] if you roll a 6-2 doesnt matter if you
move the 2 and then 6 or visa versa if it is the
LAST MAN.
So if someone moves to hit you with their LAST MAN
they may, and then continue the move with that man.
IF your last man CAN NOT make the entire roll...
The roll must be broke into each dice
and the next furthest man makes the move.
If the next man can't make any portion of the move
then the next furthest must make the move..
DOUBLES must be taken as far as possible
with the last man or the next to last.
PIPS off the BAR......
You must use 1 dice to come out
IF it is your last man then it MUST CONTINUE the move
{if possible}
If it isnt you must MOVE THE LAST MAN
{ex} say you have a man on the 4 spot and you roll
Double 5's you must COME OUT on a 5
but the four is now
The LAST MAN so it must make the move if possible.
HOWEVER........
CHANGE IN PLAYING WHEN YOU ARE ALL HOME
EACH DICE IS A SEPARATE ROLL OR
SEPARATE LAST MAN............
THE LAST MAN MUST MAKE THE MOVES
[ex] You are all in your home space.
You roll 2-6 you may REMOVE the 6
but the 2 must be moved down
[ex]IF YOU ROLL DOUBLE 2'S
and have 4 on your 6 space
THEN YOU MUST MOVE 4 OF THEM DOWN
LIKE FROM THE 6 SPACE TO THE 4 SPACE
****YOU MUST ALWAYS MOVE
THE Pieces DOWN****
Only pieces that CAN'T be moved down MAY
BE REMOVED...
NO Hit
The object here is to get your pieces around the board
and barring off first. The catch is, without hitting your Opponent...
HOWEVER you are encouraged to block your opponent so their roll may force a hit.
If points are more then 1 pt, set tables 1 point playing for match number of wins by one player.
This game may be played TIMED or NOT
ALL OTHER LEAGUE RULES APPLY