FIREMANS SPECIAL
SET UNRATED PAINTED
3 ROLLS WITH KEEPERS
DO MIDDLE SECTION FIRST
THEN DO 5 SECTIONS ON TOP
AND 5 SECTIONS ON BOTTOM
ANY ORDER
HIGH SCORE WINS
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POWER OF 5'S
SET TABLE PAINTED UNRATED
3 ROLLS WITH KEEPERS
SCORE 5 BOXES IN EACH SECTION
TOTAL OF 15 ROUNDS
HIGH SCORE WINS
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PAINTED 3-2-3
UNRATED PAINTED
3 ROLLS W/KEEPS FOR TOP SECTION
2 ROLLS WITH KEEPS MIDDLE SECTION
3 ROLLS WITH KEEPS BOTTOM SECTION
DO CARD STARTING AT TOP THEN MIDDLE THEN BOTTOM
HIGH SCORE WINS . |
PICK 3
UNRATED PAINTED
3 ROLLS W/KEEPS
SCORE ANY 3 BOXES
ALL 3 SECTIONS
TOTAL 9 ROLLS
HIGH SCORE WINS |
NINE IS FINE
UNRATED PAINTED
3 ROLLS W/ KEEPS
SCORE ANY 9 BOXES
HIGH SCORE WINS |
PAINT IT 3 TIMES
SET UNRATED PAINTED
3 ROLLS WITH KEEPS
SCORE MIDDLE COLORS ONLY
WRITE DOWN YOUR SCORES ,
RETURN TO LOBBY AND REINVITE YOUR OPP
AND PLAY THE MIDDLE AGAIN ,
WRITE DOWN SCORES AND PLAY ONCE MORE
FOR A TOTAL OF 15 TURNS
HIGH SCORE WINS
|
STOPLIGHT
3 ROLLS WITH KEEPERS
IF YOUR TOP DICE IS:
RED SCORE IN THE TOP SECTION
YELLOW SCORE IN THE MIDDLE SECTION
GREEN SCORE IN THE BOTTOM SECTION
PINK/PURPLE ITS WILD SCORE ANYWHERE
BLUE ITS ALSO WILD SCORE ANYWHERE
HIGH SCORE WINS
HOT DICE
UNRATED PAINTED
AT THE BEGINING OF EACH ROUND THE HOST WILL ANNOUNCE THE HOT DICE FOR THIS GAME.
YOU WILL ROLL CRAPS TIL YOU GET THE HOT DICE THEN YOU MAY ROLL
WITH KEEPS
PLAY FULL CARD
HIGH SCORE WINS | |
PAINT YOUR BOTTOM
PAINTED UNRATED
3 ROLLS W/KEEPS
SCORE ANYWHERE IN THE BOTTOM SECTION.
YOU DO NOT PLAY THE TOP OR MIDDLE SECTION
HIGH SCORE WINS . |
BLAZING COLORS
UNRATED PAINTED
3 ROLLS WITH KEEPS
SCORE MIDDLE
THEN ON BOTTOM SCORE 4OF COLOR PAINTED HOUSE, FLUSH RAINBOW, AND PALETTE ONLY..
HIGH SCORE WINS |
BLAZING NUMBERS
PAINTED UNRATED
3 ROLLS W/KEEPS
PLAY ALL OF TOP OF CARD
AND ON BOTTOM SCORE ONLY
4 OF A KIND , FULL HOUSE STRAIGHT , YAHTZEE AND PALETTE.
HIGH SCORE WINS |
LUCKY 7'S
painted unrated
3 rolls w/keeps
score anywhere,
but if you get all 7s in all 5 of the middle
you automatically win.
if no one scores all 5 middle boxes with 7s
then
High score wins |
TWISTED CRAPS
unrated painted
1st roll no keeps
keeps 2nd and 3rd roll
play til finished
High score wins!!
| PAINTED AIRPLANE
SET UNRATED PAINTED
3 ROLLS WITH KEEPERS
DO MIDDLE SECTION FIRST
THE DO 6S, FOUR OF A KIND
5S, FOUR OF COLOR, 4S, FULL HOUSE,
3S, PTD HOUSE, 2S, LG.STRAIGHT,
1S, RAINBOW,FLUSH,YAHTZEE, PALLET
HIGH SCORE WINS |
PAINTED 50/50
SET UNRATED PAINTED
ROUNDS 1-10
3 ROLLS NO KEEPERS
ROUNDS 11-20
3 WITH KEEPERS
HIGH SCORE WINS | PAINTED TO 200
SET UNRATED PAINTED
3 ROLLS WITH KEEPERS
SCORE ANY WHERE
FIRST TO 200 WINS |
CRAPPY UNLUCKY ROLL
SET UNRATED PAINTED
3 ROLLS NO KEEPERS
DO WHOLE CARD
LOW SCORE WINS |
PAINTED 50/50 REVERSED
SET PAINTED UNRATED
ROUNDS 1-10
3 ROLLS WITH KEEPERS
ROUNDS 11-20
3 ROLLS WITH NO KEEPERS
HIGH SCORE WINS |
UNLUCKY ROLL
SET UNRATED PAINTED
1-ROLL NO KEEPERS
LOW SCORE WINS |
REGULAR RATED PAINTED
SET REGULAR RATED PAINTED
3 ROLLS WITH KEEPERS
DO WHOLE CARD
HIGH SCORE WINS |
Impy’s Cricket
Tables are set to unrated painted, you get 1 roll.
You can score anywhere but there is a little twist…
If you score a 4 in any of your colours then you add an extra 15 points to your score.
If you score a 6 in any of your colours then you add an extra 30 points to your score.
These count as the boundaries.
You may score as many boundaries as you like until the middle section is complete.
Keep a pen and paper handy so you can work out scores once you add on the extra boundary points.
Play all 20 rounds, |
Impy’s Footy
Tables are set to unrated painted.
You start off playing 2 rolls with no keepers
If you can score 6 in each colour,
then you may take 3 rolls with keepers for the remainder of the game.
For this to happen, the middle section total should read exactly 30.
When you have scored a 6 you have just kicked a goal.
High score wins. |
Impy’s Counting to 11
Tables are set to unrated painted. You get 3 rolls w/ keepers.
If you can count to 11 then you have got the stinger and win the game.
To do so you must score…
1 in 1s, 2 in 2s, 3 in 3s, 4 in 4s, 5 in 5s, 6 in 6s, 7 in blues, 8 in reds, 9 in purples, 10 in greens and 11 in yellows.
Top should add up to 21 and middle should add up to 45 for the stinger to be achieved.
You do not have to score them in order and you may score in your bottom section.
If nobody scores the stinger in 20 rounds then
High score wins. |
Impy’s Straight and Narrow
Tables are set to unrated painted. You start of with 3 rolls with keepers.
It is play as regular painted but scoring a straight early can be vital in this format….
If you cannot score a straight in 5 rounds, then it becomes 2 rolls with keepers.
If you still cannot score a straight in 15 rounds, then it becomes 1 roll.
As soon as you can score a straight then you may take 3 rolls with keepers for the remainder of the game.
High score wins. |
Impy’s Twenty20
Tables are set to unrated painted. You get 3 rolls with keepers.
The idea of the game is to score as many 20s on the scorecard as possible….
Who ever scores the most 20s in the whole game wins.
If both players score the same number of 20s then High score wins.
|
Impy’s Paint and Fill Your House
Tables are set to unrated painted.
You get 3 rolls with keepers.
You may NOT score in either the top or the
middle section until you have scored both your
full house and your painted house.
As soon as you have scored them both then
you may score anywhere for the rest of the game.
If you fail to score either of them by the time your
bottom section is full then your opponent wins without finishing.
Play all 20 rounds.
High score wins. |
Impy Magic
Tables are set to unrated painted. You get 3 rolls with keepers.
The first player to get a score (not 0) in their 4 of a kind,
4 of a colour, full house, painted house, straight and rainbow has
the Impy Magic and wins the game automatically.
If neither player has Impy Magic after all 20 rounds then LOW score wins.
| Impy’s Mark Your Middle
Tables are set to unrated painted.
You get 3 rolls with keepers.
You play all 20 rounds and the winner of
the game is the player that scores the most
in the middle section (including bonus).
You may score anywhere in all 20 rounds and
if both players get the same middle section score,
then High score wins.
|
Impy’s Twin Killing
Tables are set to unrated painted.
You get 3 rolls with keepers.
Score in any order.
The winner of the game is the player
that scores both of their top and middle bonuses the fastest.
As soon as somebody scores both bonuses they win the game automatically.
If neither player can score both bonuses in all 20 rounds then
High score wins.
| TRIPLE TO 1000
SET UNRATED TRIPLE
3 ROLLS WITH KEEPERS
SCORE ANY WHERE
FIRST ONE TO 1000 WINS |
TRIPLE HALF AND HALF
SET UNRATED TRIPLE
ROUNDS 1-20 3 ROLLS NO KEEPERS
ROUNDS 11-40 3 ROLL WITH KEEPERS
HIGH SCORE WINS |
REGULAR TRIPLE RATED
PLEASE SET RATED TRIPLE
3 ROLLS WITH KEEPERS
DO WHOLE CARD
HIGH SCORE WINS |
SWISS REGULAR RULES
SWISS FORMAT IS EVERY PLAYER PLAYS EVERY ROUND .
FORMAT IS CHOSEN BY STAFF.
AT THE END OF EACH ROUND YOU WILL HAVE THE OPTION TO
ADVANCE OR TO WITHDRAW.
YOU EARN BUX FOR EACH ROUND YOU WIN.
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DOUBLE ELIMINATION GAME
FORMAT: OF YOUR CHOICE
ALL PLAYERS START ON UPPER LEVEL OF CARD
AFTER 1ST ROUND WHO EVER HAS LOST THEIR ROUND
WILL THEN MOVE TO SECOND LEVEL AND CONTINUE PLAYING SECOND LEVEL TIL THEY LOSE.
THEN THEY WILL BE ELEMINATED
ONCE YOU ARE DOWN TO THE LAST TWO PLAYERS IF ONE IS UPPER
AND ONE IS LOWER , THE LOWER LEVEL
PLAYER MUST WIN 2 OF TWO GAMES TO WIN THE WHOLE GAME.
THE UPPER PLAYER NEEDS ONLY TO WIN 1 GAME TO BE ANNOUNCED THE WINNER.
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BOTTOMLESS TRIPLE
3 ROLLS W/ KEEPS
SCORE ALL THE TOP AND NO BOTTOMS!
HIGH SCORE WINS!!
|
TOPLESS TRIPLE
3 ROLLS W/ KEEPS
SCORE ALL OF THE BOTTOM NO TOPS!
HIGH SCORE WINS!! |
COLOR SLOTS
HOST WILL TELL YOU WHAT COLOR YOU NEED FOR AUTO WIN
FLUSH IN THE COLOR SAID
4 OF A COLOR IN THE COLOR SAID
15 OR HIGHER IN THE COLOR SAID
IF NO ONE GETS THE COLOR SLOTS SAID REG PLAY
HIGH SCORE WINS |
BLUE LITE
3 ROLLS WITH KEEPERS
IF TOP DICE IS BLUE ON 1ST ROLL OF EACH TURN
YOU MUST KEEP EVERY BLUE DICE THAT TURN
HIGH SCORE WINS |
HOPSCOTCH
3 ROLLS WITH KEEPERS
1ST TURN SCORE TOP
2ND TURN SCORE MIDDLE
3RD TURN SCORE BOTTOM
REPEAT FOR 15 TURNS
16TH TURN SCORE LAST TOP
TURNS 17-20 SCORE REST OF BOTTOM |
PLAY BY NUMBER
3 ROLLS WITH KEEPERS
IF TOP DICE IS:
1-2 SCORE IN THE TOP SECTION
3-4 SCORE IN THE MIDDLE SECTION
5-6 SCORE IN THE BOTTOM SECTION
HIGH SCORE WINS |
TRIPLE POKER
3 ROLLS WITH KEEPERS
SCORE 3 AND 4 OF A KIND, FULL HOUSE,
AND SMALL AND LARGE STRAIGHT
HIGH SCORE WINS |
TRIPLE TO 1000
3 ROLLS WITH KEEPERS
SCORE ANYWHERE TILL SOMEONES SCORE IS
1000 OR HIGHER
1ST PERSON TO REACH 1000 OR HIGHER WINS |
SWISS REGULAR RULES
SWISS FORMAT IS EVERY PLAYER PLAYS EVERY ROUND .
FORMAT IS CHOSEN BY STAFF.
AT THE END OF EACH ROUND YOU WILL HAVE THE OPTION TO
ADVANCE OR TO WITHDRAW.
YOU EARN BUX FOR EACH ROUND YOU WIN. |
DOUBLE ELIMINATION GAME
FORMAT: OF YOUR CHOICE
ALL PLAYERS START ON UPPER LEVEL OF CARD
AFTER 1ST ROUND WHO EVER HAS LOST THEIR ROUND WILL THEN MOVE
TO SECOND LEVEL AND CONTINUE PLAYING SECOND LEVEL TIL THEY LOSE. THEN
THEY WILL BE ELEMINATED
ONCE YOU ARE DOWN TO THE LAST TWO PLAYERS IF ONE IS UPPER AND ONE IS
LOWER , THE LOWER LEVEL PLAYER MUST WIN 2 OF TWO GAMES TO WIN THE WHOLE
GAME.
THE UPPER PLAYER NEEDS ONLY TO WIN 1 GAME TO BE ANNOUNCED THE WINNER. |